![]() An equal offender here is the awful UI in general and heads-up display in particular, which feel lifted from a PS1 game for all their helpfulness and sense. Just as deflating is firing on ground targets only to realize there was actually a geographical feature that wasn't clear from the angle you approached. Dogfighting is incredibly frustrating when you are simply not able to get a read on a plane's direction or bearing. The lack of visual clarity in the game, at least in this version, is a serious detriment. It's so bad that the player feels like a hostage to cringe, and unless you're a natural ace pilot you'll hear many missions' worth several times. Unfortunately, the on-mission chatter, which sets a new low standard for the series, cannot be muted and must be heard in its entirety. Luckily, all the cutscenes and briefing segments can be skipped. The story uses the AC tradition of converging perspectives, but they are so badly written here that the overall plot becomes uninteresting early on. The second is that the PS4 just is not able to render coherent models and this is hampered further by a clunky user interface that offers only one option: on or off. The first is that the semi-famous "Ace Combat style" of storytelling falls completely flat here, making all the story segments and dialogue an annoyance at best and insufferable at worst. ![]() ![]() It hurts to give this game a lower score than I hoped, but unfortunately a few things hold this back seriously. ![]()
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